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3D Computer Animation Fundamentals Immersion

Unreal Engine – Immersion Project – 11 – Shadow Experiment

Back with a little experiment here, I play with the idea of animating a shadow using a masked material with a crudely drawn monster outline. The idea is to have a shadow creature come out of the closet at certain points in the game to either give the player information or just to create ambience.

Extremely rough!! I know!!! Proof of concept guys

I really liked the concept of having a 2d animated creature within a 3d space, maybe interacting with the 3d space it’s in, so I made a little experimental animation to see if it would work within my chosen genre of horror and the result was quite intruiging.

I picked out important parts of the animation to have beneath the sheets of paper I drew frames on, just to have a frame of reference for positioning and timing.

In retrospect, I didn’t end up using this as part of the build of the game I produced in time for the deadline, but I will complete it for the final build. Everything is set up perfectly for it, the static lighting, the positioning of the lamp in relation to the wall where the closet is, the interactivity and animation of multiple aspects of the room, making it look alive. To go into my inspiration for this idea:

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