
The door’s texture treatment became a focal point for showcasing advanced material decay. Using multiple wear patterns and paint layers, I created this effect of severely peeled and cracked paint that suggests this door is significantly older than other elements in the room. The technique involved layering different grunge maps and creating varied levels of paint deterioration that expose what appears to be the original dark wood underneath.



I then added these claw-like scratch patterns along the door frame to add to the overall feel of the room. I deliberately placed these marks around the side of the frame, suggesting something on the other side had been trying to get out. Working with the texture, I made sure these marks felt more realistic – varying the depth and angle of each scratch to suggest they were made over time, rather than in a single incident.

I actually handled the material layering by splitting the object into multiple meshes, this meant I had a bit more control and freedom over how the paint sits on top of the wood.