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3D Computer Animation Fundamentals Immersion

Unreal Engine – Immersion Project – 4 – Further Planning

I want to incorporate a CRT TV in my scene in some way, it’s a large aspect of the short films I’ve produced (I have some sort of infatuation with CRTs apparently) and can be used as a storytelling device by showing short clips on it in certain situations. The TV itself could be part of the scares too. These old sets have such a specific look when they’re acting up – that warped static, the way the picture rolls, that weird high-pitched whine they make. Plus there’s something really unsettling about a TV turning itself on in a dark room, casting a cold glow everywhere.

As you can see in the top right, I include a shelf with picture frames. I plan on either having a photograph of a family or maybe some pictures of old people to really drive home that we’re in an old, lived-in room. The wainscoting in the back I plan to have be relatively ornate, potentially saying that the house used to be quaint and lovely but slowly decayed into disrepair.

The bed itself needed to feel messy, lived-in – like someone just jumped out of it or is about to climb in. Those loose pencil marks for the sheets create this chaotic energy
Playing with perspective in this concept, with those vertical stripes on the wallpaper drawing your eye right to where the monster’s face emerges. The bed frame’s simple metal design feels deliberately old-school, like something you’d find in a grandparent’s spare room.
The composition creates this triangle of tension – the monster’s face, the girl’s silhouette, and the burlap friend on the bed. The loose pencil lines for the bedding suggest comfort and safety, which makes the threat above feel even more intrusive and wrong.

I had fun with a couple doodles to sort of come up with the feel I want to produce. I doubt I’ll have the time to create an experience that will really capture what is being shown in these concept arts, but I want to push myself to the absolute limit and see what I produce in this timeframe.

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