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3D Computer Animation Fundamentals Immersion

Unreal Engine – Immersion Project – 8 – Wallpaper

This is the base texture for my wallpaper, the idea is to really create a sense of scale in the room, the vertical striping patterns both act as a way to make the walls seem taller than they are and also functions as a period-appropriate style for a 80-90’s kid’s room.

The pattern’s regularity also provides a strong baseline for showing environmental degradation. Any distortions or tears in this pattern will be immediately noticeable to players. The idea was to leverage this for subtle environmental storytelling – areas where the wallpaper bubbles or peels could indicate supernatural/ temporal activity or decay.

Yes, I know this looks like a mess

I found this cracked plaster texture online which I use in multiple textures in this project, when layered with other grunge maps it really adds some variation and a sense of decay. The grunge map on the right was also found through my research, I really like that it can be repeated relatively seamlessly and also inverted to create a completely different, effective grunge texture.

The resolution and detail density for this texture works well for both close inspection and distant viewing. Fine speckled pattern will create subtle surface variation under dynamic lighting – crucial for flashlight interactions or TV glow effects. Those mid-gray zones will generate interesting transitional areas between clean and heavily degraded sections.

This cracking pattern provides deeper, more pronounced material erosion states – higher contrast between surface and damaged areas. Those darker patches showing through create immediate points of visual interest. More dramatic height differences in the cracks themselves – better normal map data for creating convincing surface relief.

Once I completed all the surface textures, I utilised this “coffee stain” texture. The coffee stain texture functions perfectly as a natural variation map – those organic, diffused edges and irregular saturated areas create convincing localized aging effects. Running this through color correction nodes to affect both saturation and hue shifts gives materials that crucial non-uniform quality. Perfect for breaking up the artificial perfection of digital textures.

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