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3D Computer Animation Fundamentals Immersion

Unreal Engine – Immersion Project – 9 – More Wallpaper

The mask design creates an effective atmospheric element for horror environments. The irregular, torn edge profile along the top has a strong organic quality – like real decaying paper or deteriorating tissue. This ragged silhouette was particularly useful for material transitions and aging effects in the wallpaper material.

The scale and detail of the torn edge works well for both distant viewing and close inspection. Those micro-variations in the silhouette prevent it from looking too artificial or procedural.

This texture was made by drawing vectors and combining a few seamless ripped paper textures I found online, and isolating the darker parts for masking.

This was made by layering the texture on top of itself and blurring it, this will act to darken the wallpaper near the rips and tears so that the damage looks a bit more natural.

I blend this with the other damage patterns I’ve developed – could work well as a base layer of general wear before the more dramatic deterioration effects. The scattered nature of the marks means it’ll create interest without drawing too much attention.

The stark black-on-white contrast provides clean mask data while maintaining a resolution-efficient format. I use this to create localised material variations:

  • Areas of slightly different light response
  • Subtle color shifts suggesting age or damage
  • Small surface imperfections that catch light at sharp angles
  • Background noise that adds visual depth without being obvious

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