
The jumping poses are pretty straightforward, mapping out that anticipation crouch through to the landing. It’s capturing those key moments of weight distribution that’ll make the difference between a solid jump and one that feels floaty. As you can see, I paid some attention to the compression in the legs, which is going to help sell that force.
Looking at these now, I can already see where I might need to push things in Maya. Some of these poses could probably use more extreme angles, especially in that anticipation before the jump. The timing might need some adjusting too – might play with holding that compressed pose a bit longer to really sell the force of the jump.
These would translate pretty well into blocking. Main beats are there, timing’s mapped out. Should save some headaches later trying to figure out where the key poses need to be.

