AI Animation Transfer and Stylization Experiment
This scene is a direct continuation of my earlier AI mesh experimentation. I used the same animation but migrated the project from Cinema 4D to Blender, continuing to develop the visual identity of the brushstroke style and elemental effects.
- 2D Lightning Effects
As with the Cinema 4D version, I attached two-dimensional animated lightning to the character’s feet. This maintains visual consistency while allowing further experimentation with the energy-based aesthetic I’m pursuing. - Brushstroke Stylization (Single Layer)
In this version, I did not split layers, and that’s visibly apparent. It’s a very early iteration where I’m starting to play with how much layering and separation actually contribute to the final feel. - Blurry Echo Effect
One of the more experimental ideas I tried here was duplicating the mesh, offsetting it slightly, and lowering the opacity:- This created a motion trail effect or visual blur behind the character.
- It helps hint at speed or displacement without relying on traditional motion blur tools.
- This will likely be refined in future iterations.
- Environment Setup (Sky, Plane & Sphere)
- I placed a plane in the background with a sky texture.
- Behind that, I added a large sphere to round out the depth of the backdrop.
- However, the result was grainy, especially in the background layers, due to either sampling limitations or the shader setup.
- I plan to troubleshoot and refine this to reduce noise in future renders.
Reflection
Although this is clearly a rough test, I’m quite happy with the visual direction. The blurry mesh duplication and 2D lightning animations serve as promising leads for stylization. Going forward, I’ll be focusing on refining the brushstroke fidelity, experimenting with opacity layering, and optimizing render clarity—particularly when using painted backdrops or procedural skies.
Let me know if you’d like this written in a more academic tone or broken up visually for layout purposes (e.g. with subheaders for FX, Shading, and Environment).