This section represents a deeper exploration into the kind of animation I want to create, particularly focusing on environmental destruction and deformation. I’m very interested in this area not only because it adds visual impact, but also because I aim to develop these techniques further in my other units. It’s an area I want to become comfortable with, especially as I move toward more stylised, painterly visual styles in future projects.
In these tests, I hand-drew elements like lightning and particle effects to visualise the impact more clearly. Whether I keep these 2D elements in the final piece is still undecided, but I find the idea of blending 2D effects with 3D animation really exciting. It opens up a lot of potential for stylistic flexibility, and it aligns well with my goal of creating a painterly aesthetic that blurs the line between traditional and digital art.
I also spent time experimenting with the crystal and its design. Rather than going with a simple crystal and sphere combo, I tried giving the object more personality—playing with shape, silhouette, and material. I used a wireframe overlay as a way to test ground deformation without overcomplicating the scene, and I’m working within a low-poly style to keep things efficient while still visually engaging. Harsh shadows and angular geometry are intentional; they contribute to a sharp, stylised world that feels cohesive and deliberate.
In terms of movement, I’m continuing to develop the choreography between the crystal, the environment, and the character. For example, before the strike, the ground bends inward slightly, which helps visually link the energy of the character’s attack with the space around them. Without this interaction, the environment would feel static and disconnected.
The starfish move also has a dual purpose: it’s playful and acrobatic, but also acts as a charge-up for the final strike. Lightning effects radiate from the character’s limbs just before the impact, building anticipation and suggesting stored energy. After the attack, the crystal disintegrates, symbolising the character’s victory in a clear and satisfying way.
I’ve decided to go with one large, powerful attack rather than multiple smaller ones. This decision is both stylistic and narrative. The character is nimble and agile, and by contrast, I want the crystal to feel slower and more imposing. This dynamic creates contrast and tension in the scene—if both were small and fast, the action might feel too chaotic or repetitive. By exaggerating the differences between the two, I aim to create more visual and narrative clarity.