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FMP

FMP: The (literal) turning point

This is the first moment in the film where the possession stops playing coy and shows its hand. Up until now, everything the man has done could be shrugged off as drunkenness, clumsiness, or general decay. Even the nail-stomp – as nasty as it is – leaves enough ambiguity to keep the audience guessing. But the instant the strands erupt from the shadows and his eyes and ears and mouth and coil around his face, there’s no more pretending. This is the point of no return.

He looks at the camera first in the way an animal does when it senses something behind you before you do. There’s this split second where he’s still himself. And then it’s gone. One thing I make very clear here is the movement of the shadows. They crawl from the left side of his face to the right side, and that’s not random. That left-to-right flow is a visual rhythm I keep returning to across the film. It’s how I signal influence, corruption, or a shift in state. The shadows moving across him in that direction directly ties into how he turns – to his own left, stage right. The motion of the environment and the motion of the body line up, which gives the possession a sort of internal logic, even though it’s supernatural.

The tendrils lash out and choke him, and I animated them to feel wrong – fluid in a way nothing in the painterly world should be. That was the whole point: the supernatural should feel like an intrusion, not a stylistic flourish.

He turns left as he’s being choked. This was intentional. Earlier, we saw him reaching toward the photograph with this awkward, ginger movement – fingertips grazing it, missing it, searching for something he can’t quite touch. When the possession takes hold, it forces him away from that memory. It almost feels like the demon is redirecting him, claiming his body and severing whatever thin thread he still had to his humanity.

The strangest, saddest part is that in the next scene, he tries to reach for the photograph again. The possession isn’t clean or instantaneous. It chews through him gradually, like it’s rearranging his instincts, nudging him toward cruelty but not fully occupying him yet. That space in-between, where he’s being destroyed but still moving out of habit, is the unsettling sweet spot I wanted to hit. He’s still performing the motions of a father, but the intent behind those motions is dissolving.

The background collapses into darkness here too. Early shots have some level of environment and spatial logic, but here, I pull all of that away. When the demon touches him, the world itself responds like a violated medium. The brushstrokes break down. The edges collapse.


Visual Language of Possession

The decision to make this the first unmistakable moment of possession came directly from my research into escalation structures in horror. Specifically, I was looking at how films like The Exorcist, Hereditary, and The Haunting of Hill House delay the full reveal of supernatural influence until the audience has developed just enough empathy for the character that the transformation feels like a violation instead of a trope. The research kept emphasising how ambiguity heightens dread, but clarity transforms that dread into inevitability. That is why everything before this moment could be misread as intoxication or clumsiness. Here, I remove that ambiguity entirely so the possession feels like a rupture rather than a continuation.


Directional Cues and Cognitive Mapping

The left to right shadow movement is something I designed after researching how directional cues influence visual interpretation. In cinematography theory and cognitive perception studies, left to right motion is often read as progression or transformation, while right to left is read as regression or threat. Because the film consistently uses left to right for the demon’s influence, this shot uses that same directional logic to make the possession legible without explaining anything. Viewers subconsciously connect the environmental movement to the character movement, which gives the supernatural intrusion an internal consistency even though it defies realism.


Unnatural Motion and the Painterly World

I designed the tendrils to move in a fluid, almost gelatinous way because of my research into stylistic intrusions. In painterly or textured animation, anything that moves outside the established logic becomes instantly alien. Horror films that rely on rotoscoping or painterly abstraction often weaponise this, like in Loving Vincent or Mad God. The tendrils needed to break the brushstroke rhythm. They needed to feel like something entering the picture physically, not something painted with it. This draws directly from my research into contamination aesthetics, where a foreign visual element disrupts the host aesthetic to signal corruption.


Interrupted Instincts and Fragmented Agency

The idea that he turns away from the photograph and later attempts to reach for it again came from research into partial possession narratives. In folklore studies and psychological horror, fragmented agency is more disturbing than absolute control. It makes the possessed character oscillate between selfhood and intrusion, creating a liminal state where intention and instinct contradict each other. That tension is exactly what this moment is built on. He is being reprogrammed, not replaced. Research into body horror consistently describes this phase as the uncanny middle where the familiar and unfamiliar overlap in the same action.


Environmental Collapse as Metaphor

The background breaking down when the demon touches him is rooted in my research into environmental responsiveness. I looked at how animated horror uses the environment as a living extension of emotional or supernatural states. Films like Tekkonkinkreet, Perfect Blue, and various experimental shorts treat the world as a medium that reacts to trauma or intrusion. Because my world is literally painted, I leaned into that metaphor. When the possession takes hold, the painterly space itself starts collapsing, as if the demon is not just altering the man but corrupting the visual fabric of the film. This ties directly into my broader research on frame integrity and how disrupting a visual system can signal narrative violation.

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FMP

FMP: Shot Eleven: The Father’s Face for the First Time

This shot is the visual equivalent of a slap in the face. Up until this point, everything has been drenched in darkness, grime, tight framing and uneasy compositions. Then suddenly we cut to this: the father’s face, dead center, lit by an overwhelming field of yellow that almost feels artificial. The symmetry itself becomes the shock.

He isn’t emoting. He isn’t doing anything dramatic. He simply looks forward with a cigarette hanging from his lips, and that lack of expression is what makes it interesting. You expect some kind of reaction, some kind of acknowledgement of the chaos he’s slowly sliding into, but he gives you nothing. He feels disconnected from his own world and from us as viewers.

The yellow background is intentionally aggressive. It’s too bright, too warm, too inviting for who he is and for what we’ve seen. It creates a kind of whiplash that makes you question where you are in the story, and whether this is even happening in the same reality as the previous shots. That dissonance is exactly what I wanted.

Placing him in the center, perfectly framed, softens the viewer for a moment. It gives a false sense of safety right before the story shifts gears into the first flashback. And even with the symmetry, the cigarette leaning slightly to the right breaks the stability just enough. It hints that something is off, even if we don’t understand what yet. This is the last moment where he is allowed to appear “normal.”

Symmetry as Psychological Disruption

When I started researching how symmetry affects viewer perception in horror, I realised it often creates unease rather than comfort. Perfect symmetry is unnatural. Human environments and human faces are rarely symmetrical, so when I placed the father dead center with a perfectly balanced frame, it wasn’t to soothe the viewer. It was to disturb them quietly. A centered composition strips away ambiguity. It forces the face into confrontation with the viewer and makes the stillness feel oppressive. That is exactly why I chose to break the chaos of the previous scenes with this rigid moment.

Artificial Warmth and Chromatic Whiplash

The overwhelming yellow came directly from research into colour dissonance. Warm colours in horror become threatening when they are used in abundance or without justification. When a colour that usually signals safety arrives too brightly and too suddenly, it becomes unsettling. I leaned into findings about how colour temperature influences emotional expectation. Yellow normally says warmth, life, comfort. But here it becomes a visual alarm. It shocks the viewer out of the grim palette they’ve adjusted to, and that abrupt shift destabilises the rhythm of the film in a way that primes them for the flashback.

Emotional Neutrality and Dissociative Stillness

Studying dissociation and detached behaviour helped shape the performance here. Characters who are emotionally shutting down often present blank, expressionless faces even in the middle of painful or chaotic circumstances. The absence of reaction reads louder than any exaggerated emotion. That informed the father’s look in this moment. No anger. No fear. No sadness. Nothing. Just an empty face and a cigarette. This lack of expression makes him feel disconnected from the world and from himself, and that hollowness feeds directly into the possession arc.

Cigarette as Micro-Asymmetry

In visual composition research, small asymmetries inside a symmetrical frame are used to create tension. The cigarette leaning slightly to one side became my version of that. Without it, the shot feels sterile. With it, the symmetry becomes brittle. The cigarette becomes the flaw in the pattern, the hairline crack before the break. It signals instability at a subconscious level and prepares the viewer for the emotional fracture that the flashback is about to introduce.

Transitional Shots as Structural Softeners

I looked into how filmmakers use “calm before the storm” shots to restructure pacing in horror sequences. Transition moments often create a false sense of softness before a major tonal shift. That is exactly what this shot does for the flashback that follows. The brightness and stillness serve as a threshold, a momentary reset before the narrative dives into a memory that recontextualises everything.

Controlled Disconnect Between Worlds

This shot comes right before the first flashback, and I reinforced that connection by making it feel like it doesn’t belong fully to the same world as the previous moments. In my research on surreal transitions, I saw how directors use visual disconnect to signal psychological drift. By pulling the father out of the grim, painterly darkness and dropping him into this hyper-bright void, I created a jump between realities. It pushes the viewer into questioning whether this is real, imagined, remembered, or something in between.

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FMP Shot Three: The Overhead Voyeuristic View

This shot breaks the rhythm of the first two and immediately shifts the energy of the opening. Instead of staying inside the box or staying grounded, the camera jumps up into a top-down voyeuristic angle. It feels like we’re spying on the man without him knowing, which is exactly the uneasiness I wanted to introduce here.

One of the subtle but important things about these opening shots is the positioning of the box openings. In the first two, the inner edges of the box naturally guided the eye toward the television on the left side. In this shot, the lines of the box taper inward again, but now they lead you toward the TV on the right. That directional push is baked into the composition. Even before your brain registers what’s happening on the screen, your eyes are already sliding in that direction because of the physical shape of the box in the frame.

From this height you can see the back of the man’s head, and the perspective creates a strange feeling of superiority, like we have more power than he does. But at the same time, he doesn’t appear small. His entire body fills the left side of the frame, so even though the camera is above him, he still feels physically dominant in the space. That tension between superiority and proximity is what makes the shot feel uneasy. We’re high up, watching him from a safe angle, but his size still makes him feel like a threat.

This shot also shows how grimy the room actually is. The painterly look softens it, but you can still make out the dirt, the scattered trash on the floor, and the general decay of the environment. The setting already feels lived in and neglected before anything supernatural happens.

The television shifts again, glitching into a different image. This is the first time the screen moves from left to right across the sequence, which is intentionally jarring. We’ve been trained by the last two shots to look left, so forcing the eye to jump to the right adds to the unnatural feeling. The Burlap Friends doll sits to the right of the frame again, keeping that continuity going, as if these dolls are quietly observing everything.

The man lifts his bottle, sees that it’s empty, and then looks for a lighter after grabbing a cigarette. He doesn’t find it, which will matter later. As he stands up, the television changes and begins speaking to him. From this overhead perspective it almost feels like the room is corralling him into obedience. The sense of detachment makes the moment feel colder, like we’re watching a transformation begin from a place where he can’t sense us.

It’s a strange, uncomfortable shot, but that’s exactly why it works. It keeps the continuity of the room but distorts the logic the viewer has picked up from the previous shots. The box guides the eye, the man fills the frame, the dolls stand watch, and the environment reveals itself a little more. Everything is familiar and wrong at the same time, and that sets up the next section of the film perfectly.

Voyeuristic Overhead Composition

When I shifted into this top-down angle, I was consciously drawing from research on voyeuristic framing in horror cinema. Overhead shots create a psychological distance that is neither protective nor neutral. They put the viewer in a position similar to what Laura Mulvey describes when talking about the controlling gaze, except here it becomes an unsettling one. The audience watches from a place of unnatural omniscience. Films like Hereditary and Psycho use this angle to make the viewer feel complicit, almost like a silent intruder hovering above the scene. That is exactly what this shot achieves. We see the man from a godlike vantage point, yet the frame is tight enough that he still dominates the composition. The tension between dominance and surveillance makes the shot feel uneasy before anything actually happens.


Directional Guidance Through Set Geometry

The shifting directional pull inside the cardboard box comes from research into guided attention in animation layout. Studios like Disney and Ghibli use converging lines and inward tapering shapes to push the audience’s eye toward specific areas of the screen without them realising it. In this shot the edges of the box invert the rule established earlier, redirecting attention from a left anchored screen to a right anchored one. It becomes a small but intentional disruption. My research into perceptual framing showed me that when you establish a visual rule and break it immediately after, the viewer feels a moment of disorientation. Not confusion, but a soft psychological shock. That is the exact feeling I wanted when the TV jumps across the sequence.


Power Dynamics in High Angle Portraiture

I spent time studying how high angles affect perceived power in visual narratives. Portrait photography and film theory both agree that a top-down shot usually diminishes a subject, but there are exceptions when the subject almost fills the frame. In those cases the high angle creates symbolic dominance for the viewer, but physical dominance for the character. That contradiction generates unease because the brain is receiving two opposing signals at once. In your shot, the man feels spatially large even though he is being viewed from above. This relates to research on compositional contradiction in psychological thrillers, where a character’s power is made ambiguous through conflicting cues. The duality fits perfectly with the father’s role at this point in the film. The viewer hovers above him, but his presence still feels threatening.


Environmental Decay and Diegetic Texture

The grime and clutter becoming visible from this angle ties into research on environmental storytelling in horror. Production design often uses domestic decay to establish emotional backstory. I studied this in relation to films like The Babadook and The Witch, where neglect and disorder are positioned as narrative evidence of internal collapse. In this painterly version, the dirt is softened, but the implication remains. The environment now becomes a character. Its neglect mirrors the father’s decline, and the overhead angle reveals patterns of mess that a ground level shot would hide. This reinforces what I learned about diegetic texture, where the state of a room becomes a narrative tool rather than just a backdrop.


Screen Movement as Psychological Disruption

When the television switches position across the sequence, I am applying research on directional expectations in sequential imagery. In visual cognition studies, once the viewer has been trained to expect key visual information in one part of the frame, forcing their attention to jump triggers a brief fight-or-flight style response. It is tiny but measurable. In horror, even these micro disruptions accumulate. By shifting the TV from left to right, I am intentionally breaking the rhythm I built, and this aligns with my research into perceptual misalignment as a tool for tension building. The glitching itself references early experiments I studied when I was still considering analogue distortion as a primary aesthetic.


Symbolic Continuity of Domestic Objects

The reappearance of the Burlap Friends doll fits into my research on object permanence in horror environments. In The Conjuring and Coraline, recurring objects act as stabilisers in scenes designed to destabilise the viewer. They reinforce continuity while contributing to unease. Your dolls have that same function. They silently witness everything, and because they repeat from shot to shot, they bridge the viewer’s sense of familiarity while keeping an undercurrent of threat. This is supported by uncanny object theory, where passive figures gain emotional weight through repetition rather than action.


Behavioral Foreshadowing Through Mundane Gestures

The moment where the man checks the bottle, grabs a cigarette, searches for a lighter and fails lines up with research I did into micro gestures as narrative foreshadowing. In character psychology, mundane actions often reveal more truth than dramatic ones. I studied how actors like Philip Seymour Hoffman use tiny pauses or failed grabs to communicate internal conflict. Here, the father’s unsuccessful attempt to find the lighter sets up his dependency, his lack of control and the narrative importance the lighter will carry later. From this detached overhead perspective, the action feels observed rather than experienced, which adds to the coldness of the moment.


Overhead Detachment as Horror Mechanic

The reason this shot feels emotionally cold is linked to my research into omniscient framing. When the camera becomes an observer rather than a participant, the viewer feels like they are watching a system unfold rather than a person acting. This is used in films like It Follows where distance itself becomes a form of dread. The father looking up at the television from this angle makes it seem like the world is orchestrating him, not the other way around. The room becomes a trap, and the viewer is allowed to see the mechanics of influence that the character cannot.

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FMP: Shot Seven: The Belt and the Broken Frame

This shot continues directly after Step Nail, and it carries the same sense of unease, but now the world around the father starts to tell its own story. The first thing you notice is the broken photo frame on the floor. It sits in the path of his movement, but he doesn’t react to it at all. That small detail already hints at his mental state. A normal person would avoid stepping on glass, or at least react to the sight of a shattered family photo. Here, he just moves through it without hesitation. It reinforces the idea that something is guiding him forward, whether he wants to move or not.

There’s trash strewn across the top left of the frame, and this is partly a continuity detail to remind the viewer that the entire environment is derelict and unkept. The house has stopped being a home and has become a space full of decay and stagnation. What’s more interesting is the beer bottle leaking liquid onto the floor. The belt is pulling through that puddle as he walks, and that interaction gives the whole moment a kind of grimy physicality. The alcohol seeps through the grate in the bottom right, and this shot is the first time liquid movement becomes symbolic in the film.

Originally I had planned for the climax of the film to involve alcohol inside the monster, igniting when exposed to fire, causing an explosion that destroys it. I moved away from that idea eventually, but this shot carries the remnants of that early thinking. The liquid draining downward hints at the idea of something flowing, being pulled, being consumed. It’s subtle foreshadowing of the themes that continue later: the connection between liquid, fire, and destruction.

He isn’t walking smoothly. His steps are clumsy, uneven, and off balance. It’s not the stride of a normal man moving through a room. It’s like watching someone who’s being dragged by an invisible thread. He keeps going and going without any real intention behind his steps. He’s just moving forward because something wants him to.

This is also the last time he walks from left to right in the whole film. After this shot, his directional logic becomes locked into the visual language I established earlier. This moment is the pivot. It’s the last contradictory movement before the possession becomes clear to the viewer.

It’s a messy, grimy, uncomfortable shot, but it carries some of the most important worldbuilding details in the whole sequence. Everything from the broken frame to the spilled alcohol to the shifting direction of movement works together to show a man unravelling, a house collapsing into chaos, and a story that is beginning to crack open.

Environmental Storytelling Through Broken Domestic Objects

Working on this shot taught me how much a single object can communicate about a character’s mental state without ever showing their face. The broken photo frame became one of the clearest examples of that. Researching environmental storytelling in games and psychological horror films showed me that damage to sentimental or domestic objects often signals a break somewhere deeper. When I placed that shattered frame directly in his path, the important part wasn’t the object itself but his lack of reaction. In visual storytelling theory, ignoring meaningful damage is a stronger signal than reacting to it. That research helped me understand why this moment needed to be quiet. Letting him walk through the glass without acknowledging it says more about his deterioration than any explicit beat could.

Liquid Symbolism and Early Foreshadowing

While developing this sequence, I looked into how liquids are used symbolically in horror production design. Slow-moving liquids tend to represent decay, leakage, internal collapse. Fast-moving ones represent contamination or spread. The bottle leaking in the corner taught me how those principles fit into my own film. The beer running across the floor and seeping into the grate ended up becoming an early whisper of the film’s elemental logic. Even though the alcohol explosion idea didn’t survive production, the research stayed relevant. Liquids in horror often act as a bridge between states. Here, it’s a bridge between the mundane and the supernatural. The belt dragging through the puddle emphasises the physicality of the world even as the father’s behaviour becomes less human.

Physical Behaviour as a Possession Cue

I studied a lot of movement analysis while working on the previs for this section. In both animation and live-action horror, possession isn’t usually sold through elaborate effects but through mismatched intention. A body moving without internal motivation always reads as wrong. That research shaped the father’s clumsy, uneven strides. The important thing wasn’t to show violence or stiffness. It was to show propulsion without agency. When I looked back at this shot later, I realised it was the moment where his movement first started to resemble a puppet being pulled forward. That principle became one of the core rules for possession throughout the rest of the film.

Directional Logic and Visual Rhythm

Developing the left to right and right to left movement language came from research into how composers, editors, and animators use direction as rhythm. In animation theory, direction becomes a kind of grammar. Moving left to right often reads as natural progression. Moving right to left feels like regression or corruption. This shot is where I learned how important it was to pick a rule early and stick to it. Having him walk left to right one last time before the rules solidify gives this moment a sense of rupture. It’s the final instinctive human movement before he becomes trapped in the visual logic of the demon.

Dereliction as Emotional Atmosphere

I leaned heavily on production design references for derelict interiors. Films like Stalker, Hereditary, and the work of Robert Eggers all use clutter not as decoration but as emotional pressure. That research is what pushed me to include the debris in the top left and the grime on the floor. A painterly film can’t rely on hyper-literal texture, so I needed to break the environment with shaped elements instead. This shot taught me that dereliction reads strongest when it’s layered. The trash, the broken frame, the spilled liquid, and the father’s limp stance all form a composite emotional texture. It reads less like a messy house and more like a reality collapsing.

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FMP: Shot Ten: Reaching for the Photograph

This shot comes right after he drops the belt and stands there in silence, and it’s the moment that really locks in the tone of the whole sequence. He isn’t looking at the photograph at all. His eyes are fixed straight ahead, almost like he’s following orders, so everything he does here is based on touch. That’s why I had him feel along the VHS tapes first. There’s a layer of dust sitting on them, and the second his fingers brush against the surface, I made sure the dust leaves a clean track behind. It makes the movement feel fragile. It amplifies how slow and uncertain he is. And it also shows how long this place has been sitting in neglect.

He tries again and again to physically locate the frame. When he finally touches it, the entire object shifts a little because he barely has enough control to steady it. He doesn’t grab it instantly. He doesn’t react with any urgency. He just prods at it. It’s almost like he’s acting from muscle memory while the rest of him is trapped somewhere else.

The pipes in the background have their own purpose too. They’re not just set dressing. They quietly connect this moment to later sequences where liquids and leaks start to become symbolic. So this shot becomes a small reminder of the mechanical, damaged environment feeding into everything.

I also made sure he reaches from the right into the left side of the frame. This is deliberate. It’s the first time since the possession began that he performs a controlled action from right to left. It echoes the visual language I set up earlier with possessed movement but flips the context because now he’s doing something intimate. He’s interacting with a memory instead of walking through a hallway.

Everything is swallowed in darkness except for the highlights on his fingers and the frame. That leaves the viewer’s focus exactly where I want it while still keeping the camera’s voyeuristic distance. This shot was genuinely enjoyable to paint and animate because it balances horror with tenderness in a way the rest of the scene builds upon.

Touch-Based Acting and Sensory Restriction

While developing this moment, I leaned into research on sensory-driven performance, especially how actors communicate intention when the eyes are functionally removed from the equation. When I started studying scenes where characters act without sight or under altered consciousness, one thing was consistent: touch becomes the emotional anchor. That idea shaped the entire logic of this shot. Because his gaze is empty and fixed forward, every gesture has to feel like it comes from residual instinct rather than conscious intention. That is why his hands move slowly across the dust and why the dust leaves a clean trail. It emphasises the fragility of him “searching blindly,” and it makes the movement feel tactile and human even though the consciousness behind it is slipping.

Dust as a Time Marker and Emotional Texture

I became very aware of how dust can signal time, decay, and forgotten history. Research into production design in gothic and post-horror films made it clear that dust is more than dirt. It is proof of absence. So I treated the layer of dust like a record of everything that has not happened in this house. When his fingers drag through it, the clean line becomes a physical manifestation of memory trying to cut through neglect. Even if the viewer doesn’t consciously process that, the effect is there in the texture and the altered surface. It is subtle worldbuilding disguised as a micro action.

Muscle Memory and Fragmented Agency

One thing I explored heavily in research is the idea that possession rarely works as a clean override. Films and case studies around dissociation and split-agency behaviour show that people often perform familiar tasks long after their emotional connection to those tasks breaks. This is where the “muscle memory” aspect came from. The way he taps the frame and fails to steady it is shaped by that research. The action is recognisable, but the intent is gone. That dissonance is what makes the moment uncomfortable. It is him acting like himself without being himself.

Environmental Continuity through Mechanical Elements

I studied how repetitive environmental motifs help unify fragmented spaces in nonlinear horror. The pipes are one of those motifs. They aren’t decorative. They act as connective tissue, linking this quiet moment to the later scenes where leaks, pressure, and liquid movement become narrative symbols. By including the pipes in the background here, I’m planting the idea early without calling attention to it. This kind of environmental foreshadowing is something I found consistently across the works of directors who blend domestic horror with surrealism.

Right to Left Movement as Language of Corruption

When I built the movement language of the film, I researched how directional screen motion communicates psychological states. Right to left often reads as unnatural or ominous because in Western visual culture we subconsciously expect movement to follow reading direction. Having him reach from the right into the left side of the frame was my way of preserving that logic but softening it. This time the movement is quiet, not violent or chaotic. It ties his possessed behaviour back to the earlier directional motifs while layering an emotional contradiction on top of it.

Highlight Isolation and Controlled Voyeurism

I borrowed heavily from chiaroscuro studies here, especially how painters isolate hands or faces with light to create emotional emphasis while leaving the rest of the body in shadow. By lighting only his fingers and the photograph frame, I could keep the camera at a voyeuristic distance while still directing the viewer’s eye exactly where I wanted. This technique let the moment feel intimate without losing the unsettling detachment that defines the entire sequence. It also mirrors classical horror cinematography where the smallest gestures carry the largest emotional weight.

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FMP: Shot Nine: The Standstill Before the Photograph

He finally comes to a stop. Up to this point, his movements have been directional, almost mechanical – stepping, stumbling, shifting from one room to another as if pulled by an unseen current. This is the first time the momentum breaks. And that pause is important. It signals the end of his small arc within this early sequence. Everything up to now has been about movement, rhythm, and the unsettling question of whether he’s acting under his own will. Here, all of that collapses into stillness.

We see the front of his feet, not the side or the back. This was intentional. Showing the front creates a sense of confrontation, almost like the viewer is kneeling at the threshold of whatever he’s about to do. It removes the protective distance you get from a profile silhouette. The feet become symbolic – brutal, direct, and unfiltered. You’re forced to acknowledge the rawness of the injury and the unnatural calm with which he stands over it.

There’s blood pooled around the nail wound, and the belt slips from his hand and drops into frame. The belt’s arrival is almost ceremonial – a small, personal object falling into a widening narrative of violence. The tiles beneath him are cold and rigid, and the way they’re framed gives a sense of grounding, as if the world itself is trying to anchor him while his body is pulling in some other direction.

And because this shot precedes the moment where he reaches for the photograph, it becomes a kind of emotional reset. He stands, injured and unmoving, as if gathering the last remnants of his former self before losing them entirely. This is the calm before a wave – a breath before a scream- and visually, it’s the last time he appears as a man rather than a vessel.

Using Stillness as a Narrative Break

When I started studying shot composition in psychological horror, one idea came up repeatedly: stillness is more disturbing when it follows uncontrolled motion. Films like The Exorcist, Hereditary, and Cure use this exact rhythm. Movement creates uncertainty, but the sudden absence of movement creates dread. That research guided me when building this moment. His entire early arc is built on propulsion, whether it’s real or supernatural. Stopping him here breaks that rhythm. It creates a vacuum. This is the moment where the forward momentum snaps and the emotional weight shifts from action to anticipation. That research was what helped me understand why this pause needed to exist. It’s the first breath in the sequence, and those breaths matter.

Frontal Framing and Confrontational Perspective

I looked into how cinematographers use the orientation of the body to change emotional tone. A frontal view is inherently confrontational. It forces the viewer to participate. A profile allows distance. A back shot allows detachment. Research into character blocking in arthouse horror, especially early Jonathan Glazer work, taught me that a frontal approach is the quickest way to remove safety from the viewer. Showing the front of his feet instead of the side or back was a direct application of that. The moment I framed the feet head-on, the shot felt like the viewer had been placed on the floor, right in front of him. It strips away the observer distance that earlier shots rely on.

Injury as Symbolic Anchor

I became very aware during previs that injury only carries emotional meaning when the body responds incorrectly to it. Research into somatic storytelling emphasises that the relationship between wound and behaviour is what communicates psychology. Here, the blood pooled around the foot becomes more than gore. It becomes evidence. It’s a reminder of what a human would normally feel. Pairing that with his unnatural stillness creates the emotional distortion I was aiming for. This helped me justify why the blood needed to sit visibly in the frame and why the shot had to linger.

Dropped Objects as Emotional Beats

I researched how filmmakers use dropped objects as pivot points. A belt, a lighter, a photograph frame. These items become emotional punctuation. They shift energy without needing dramatic movement. The belt falling into the shot follows this logic. It’s a small sound, a small motion, but it lands like an exhale. This came directly from studying how small props in horror often carry more narrative weight than dialogue. The belt falling is the end of his forward motion, the final beat before his emotional regression toward the photograph.

Architectural Grounding and the Logic of Surfaces

Tile floors reflect coldness, rigidity, and institutional sterility. While researching production design, I found that rigid patterns often work as grounding mechanisms in supernatural scenes. They make the unnatural behaviour stand out more clearly because the environment around it is stable. That’s why the tiles beneath him were framed so prominently. The geometry stays fixed while the body behaves wrong. It was a simple way of reinforcing the theme: the world is still stable, but he isn’t.

The Emotional Reset Before Reaching for the Photograph

Studying story structure made me realise that characters often need a moment of return before a moment of loss. This shot became that return. Everything after it spirals downward into corruption and violence, but this second of stillness mirrors the last faint trace of humanity. My research into scene rhythm showed that emotional beats hit harder when framed by opposites. So the stillness here exists to make the next moment, the failed reach for the photo, feel tragic instead of chaotic. It’s the last time he stands as a man rather than a vessel.

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FMP: Shot Six, Step Nail: The First Clear Signal Something Is Wrong

This shot is one of the most important early indicators that the father isn’t acting under his own will. I went through a huge number of Step Nail iterations before landing on this one, because the motion needed to feel perfectly balanced between “this could be normal pain” and “this is clearly possession.” Too subtle and it’s meaningless, too exaggerated and the mystery dies immediately.

Right from the foreground you can see a pressure gauge attached to what looks like a pump or pipe system. These objects aren’t important to the plot, but they’re crucial to the feeling of the shot. They give the environment a sense of industrial roughness, and they also create the depth I wanted. There’s a matching structure on the right-hand side in the background which helps keep the composition balanced and gives the shot a bit of three-dimensionality. I don’t ever want any of these early shots to feel flat. Even if we’re focused on something small, the world around it should feel dense and alive.

When the man steps on the nail, everything stops for a moment. His foot takes up a huge portion of the screen, which forces the viewer to pay attention to the details. Blood begins to seep out slowly. He lifts his foot, pauses, and then continues walking. It is a very direct moment, and the intention behind it is obvious: this man is either completely numb or something else is guiding him forward. The viewer isn’t meant to know the answer, but they’re meant to feel the wrongness of the situation instantly.

There is also a small piece of trash in the bottom right of the frame. That was added deliberately. The original floor space was a little too clean for the painterly look, so breaking it up with grime and debris helped keep the environment consistent with the dereliction shown earlier. These tiny details do more for worldbuilding than any exposition ever could.

One thing I paid a lot of attention to here is the orientation of the lines in the shot. Nothing is perfectly vertical. Every beam, pipe, plank, and shadow is slightly slanted. This was intentional, because straight vertical lines subconsciously signal stability, balance, and groundedness. Tilting them even a few degrees makes the entire world feel crooked. Even if the viewer doesn’t consciously notice it, their brain picks up on something feeling “off.” Combined with the foot injury and the father’s strange response, it creates a layered sense of unease.

The Step Nail shot is simple, but it’s one of the clearest early clues about what’s happening to the father. It’s grotesque in a mundane way, which I really like. It doesn’t rely on supernatural visuals. It just shows a very human reaction that is missing the humanity it should have. That emptiness in his response makes the shot hit harder than if I tried to exaggerate it with effects.

Pain Response as an Early Indicator of Possession

What this shot taught me while analysing and refining it is that physical pain can function as a possession cue long before any supernatural imagery appears. In horror theory, muted or absent reactions to bodily harm often signal dissociation, trance states, or external control. I used that principle here. The Step Nail moment sits in the uncanny gap between a natural reflex and a total absence of one. The more I iterated on it, the clearer it became that the moment only works because the reaction is almost believable. Researching pain reflexes and atypical nociception helped me shape his delayed response, making it read closer to a neurological override rather than a supernatural jump scare.

Industrial Clutter and Environmental Psychology

During previs research, I found consistent examples of industrial objects being used to make domestic spaces feel unsafe. Pipes, gauges, exposed mechanics. They all signal that the environment is unstable or hazardous. Placing the pressure gauge in the foreground and matching it with related structures in the background came directly from studying how these elements are used in games like Silent Hill and films like Se7en. They add texture without narration. This previs taught me that the environment can carry just as much dread as a character. It showed me that the dereliction around the father needed to feel functional, not decorative, so I leaned into these industrial cues early.

The Importance of Micro Debris for Worldbuilding

One of the subtle lessons I learned from production design texts and cinematography breakdowns is how small debris carries emotional weight. A clean floor makes a world feel artificial. A broken floor, marked by stains or scattered trash, instantly grounds it in decay. The tiny trash element I added in the corner came directly from that research. It’s insignificant on its own, but it stops the room from looking staged. This previs moment taught me how much a single scrap can contribute to the believability of the entire painterly world.

Tilted Lines and Subconscious Spatial Instability

While refining the shot, I started reading into how angled lines alter a viewer’s psychological response. Architectural research and film composition analyses both highlight how slight tilts destroy the sense of safety that vertical lines normally provide. That became the backbone of this shot’s environment. Nothing is straight. The world is literally slanted around him. This previs made me fully commit to distorted geometry throughout the house later on. It’s a quiet form of worldbuilding that makes the viewer uneasy before they even know why.

Mundane Grotesque as a Horror Strategy

This shot became my first real experiment in making horror out of something mundane. No effects, no tendrils, no shadows moving on their own. Just a man stepping on a nail. I studied a lot of grounded horror moments where the fear comes from emotional absence rather than visual spectacle. That research shaped the Step Nail moment into something more uncomfortable than supernatural. It’s the humanity that’s missing that makes it disturbing. This previs taught me that the possession in my film works best when it quietly removes human reactions rather than replacing them with loud demonic ones.

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FMP

FMP: Shot Five: Establishing Movement Logic and Rhythm

This shot links the interior storyline back to the B-plot in a very deliberate way. It comes immediately after the outside character walks from right to left, and I wanted the father to mirror that same direction. There’s a rhythm to the movement in this part of the film. Whenever someone is definitely possessed, they tend to move from the right of the frame to the left. It’s a small pattern, but once the viewer subconsciously picks it up, it helps build a sense of consistency in the chaos.

In this shot, the father steps through the frame in the same direction as the person from the previous scene. This creates continuity, almost like both individuals are being pulled by the same unseen force. But what matters most is that we finally get a glimpse of his face. Up until now, he’s mostly been shown from behind or at a distance. Giving the viewer even a partial look at his expression is important because the shot after this one becomes more intense, and having some familiarity with his features makes that escalation hit harder.

The environment stays completely engulfed in darkness, which is exactly what I want at this stage. The painterly look blends the shadows so everything feels murky and unclear. Small details like the jeans thrown over the chair or the clutter on the floor show how derelict the space is without needing any dialogue. The house feels lived in and abandoned at the same time.

What makes this shot interesting compositionally is how the box opening changes function. Earlier, the tapered lines around the box naturally pulled the viewer’s eye toward the television. Here, the exact same shape is used against the viewer, guiding the gaze toward the father instead. It creates a sense of the environment pushing us toward him, whether we want to be drawn to him or not. The framing essentially weaponises the perspective, turning something that originally felt passive into something that feels intrusive.

The shot is simple, but it’s one of the most important ones in this early sequence. It teaches the viewer how movement works in this world, gives the father’s identity a quick but crucial moment of clarity, and uses the box framing in a way that subtly heightens the tension before it breaks in the following scene.

Using Directional Movement as a Possession Cue

This shot is where I consciously started leaning into directional movement as a visual rule. When I mirrored the father’s right to left movement with the outside character from the B plot, I realised how powerful these patterns could be once the audience internalises them. In horror, viewers often pick up on repeated gestures or rhythms before they understand why they matter. By making right to left the direction of corrupted movement, this previs taught me how to build meaning through repetition instead of exposition. It also helped me understand how to show possession without relying on overt effects. Direction alone can communicate a shift in agency.

Revealing the Face as an Emotional Threshold

This was the first time I broke the distance and let the audience see his face. The previs made it clear that withholding a character’s expression only works if the eventual reveal earns its emotional impact. I started thinking about faces as thresholds. Once the viewer finally sees him properly, whatever happens in the next shot lands harder because the audience is now reading emotion instead of just posture or silhouette. This previs reinforced something I kept using throughout the film: a face reveal is not about clarity, it’s about escalation.

Darkness as Painterly Structure Rather Than Absence

The previs helped me understand how much the painterly look benefits from deep shadows. When everything except the essential shapes collapses into darkness, the frame reads more like a painting and less like a digital set. The clutter on the floor and the jeans on the chair also reminded me that small lived in details do more for world building than showing entire rooms clearly. This previs is where I learned to use darkness as structure. It is not empty space. It is a compositional tool that shapes what the viewer pays attention to.

Recontextualising the Box as an Active Framing Device

Earlier in the sequence the box opening acted like a quiet compositional guide, gently pulling the viewer’s attention toward the television. This previs was the first time I used that same visual shape to direct the viewer somewhere threatening. Turning a passive framing device into an aggressive one taught me that I could repurpose environmental elements to manipulate attention without changing the layout. The previs showed me how a single static shape can shift meaning depending on what it points toward, which shaped how I framed multiple later shots in the final film.

Continuity Between Storylines Through Shared Motion

This previs moment taught me how to stitch two completely different story threads together without cutting to something explanatory. Movement became the connective tissue. Mirroring the direction of the B plot character with the father created a subliminal link between two worlds that aren’t supposed to intersect yet. This was one of the earliest times I understood that continuity doesn’t always come from geography or props. It can come from rhythm. And once the rhythm becomes clear, the film feels like it has an internal logic even before the viewer understands the narrative connections.

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FMP

FMP: Shot Four: Introducing the B-Plot

This shot breaks away from everything the viewer has seen so far. Up until now, the opening has been entirely focused on the father, the television, and the claustrophobic interior of the house. Here, the film suddenly shifts perspectives and introduces the B-plot. We see a figure walking from the right side of the frame to the left, stepping down the stairs into a space that feels completely different. The viewer has no idea who this person is or why they’re here, but that confusion is intentional. This scene exists to open the world up just a little and show that something else is happening beyond the cabin.

Visually, it’s one of the most beautiful shots in the sequence. There’s a strong interplay between orange and blue, warmth and coldness, and this duality becomes a major motif in the rest of the film. The warmth on the right side of the frame feels safe and familiar, but as the character moves left, the environment shifts immediately into blue tones that feel colder and more isolating. The entire shot is basically a transition: moving from comfort into the unknown.

The candles in the foreground are also really important. Candles appear throughout the film, but here they’re unlit. That wasn’t an accident. Fire plays a huge role in the story later on, both literally and thematically. The unlit candles function as a kind of silent foreshadowing. The flames exist in potential, not reality. They’re waiting. They’re dormant. And because this is the first time we see them, they symbolize the beginning of a transformation that hasn’t yet been ignited.

The composition makes the viewer feel like the character is stepping out of one world and into another. The warm, almost golden light on the right belongs to the interior of the house or some safe environment. The blue light on the left belongs to the outside world, which is colder, harsher, and almost indifferent. This shift from interior warmth to exterior cold becomes a recurring language in the film. Whenever the characters step outside or into transitional areas, the palette always moves toward blue. It’s a quick way of telling the viewer that whatever warmth existed before has been left behind.

When the door in front of the character opens, it reinforces this idea. The opening acts like an invitation into the unknown, pushing the viewer toward questions that won’t be answered until much later. It also aligns with the broader structure of the B-plot, which is meant to be seen but not understood fully until the end.

This shot marks the moment the world expands. The film stops being a small, suffocating room with a possessed father and instead hints that the environment is larger, stranger, and already in motion before the audience even understands how. It’s a visual doorway for the viewer in the same way the literal doorway is a passage for the character on screen.

Perspective Break and World Expansion

When I cut away from the father for the first time, I was pulling directly from my research into narrative shifts in horror structure. Films like Hereditary and It expand their worlds abruptly in the early acts to signal that the danger is not contained within a single location. This technique is often used to break viewer expectations and destabilise their understanding of the narrative. My research into spatial narrative theory showed that when a story suddenly widens its perspective, the viewer instinctively becomes more alert. They sense that the narrative is bigger than the immediate moment. This is exactly why this B-plot introduction lands so strongly. The viewer has just stabilised their understanding of the house, so disrupting that rhythm opens the world in a way that feels unsettling.


Colour Transition as Emotional Language

The orange to blue shift in this shot comes directly from my research into warm to cool transitions in cinematography. Academic writing on colour theory in film often cites how warm light signifies safety, familiarity, and interiority, while cool light represents detachment, exteriority, and emotional distance. Films like Blade Runner 2049 and The Witch use this opposition to mark boundaries between the known and the unknown. In my painterly pipeline, these two colours already contrast beautifully, so applying this research became natural. By having the character physically cross from orange into blue, I was able to use colour as a spatial metaphor for leaving safety behind. The viewer reads the emotional shift instantly, even if they don’t consciously think about it.


Candles as Dormant Fire Motifs

My use of unlit candles came from studying symbolic foreshadowing in visual storytelling. Religious art, Gothic painting, and horror cinema all treat unlit candles as transitional symbols. They suggest potential energy, halted rituals, or imminent change. My research into the symbolism of fire highlighted that fire in narrative usually represents transformation, destruction, revelation, or purification. In this shot the candles are inert. They exist as quiet seeds of what will happen later, especially once fire becomes central to agency, death, and climax. Their presence here is a subtle mechanical setup. The viewer doesn’t need to understand them yet. The important part is that their introduction aligns with the moment the story begins expanding.


Threshold Imagery and Liminal Space

The composition of the shot, with its single figure moving from one light zone to another, draws from research on liminal space in visual architecture. I read into how filmmakers and painters design transitional areas to signal narrative importance. Doorways, staircases, and landings often function as thresholds where characters move between states of being. This lecture material became especially relevant here. The figure is literally stepping from one colour world to another, but the staircase and the door make the moment feel ceremonial. In visual psychology, staircases often imply descent into uncertainty, and door openings imply liminality. That is exactly the energy this shot taps into. It tells the viewer that something is shifting even if they do not know what.


Parallel Plotlines in Horror Structure

Introducing the B-plot this early also came directly from my research into parallel narratives in horror. Works like Noroi and Twin Peaks rely on early glimpses of unrelated storylines to build dread. The audience is shown something strange before understanding its meaning, which creates a slow building tension. My research into delayed narrative payoff showed that the brain will hold onto unexplained images far longer than explained ones. By inserting this clip early, the viewer unconsciously starts stitching connections long before they can actually form them. This is what gives the B-plot its feeling of inevitability later in the film.


Painterly Lighting and Emotional Geography

The research I did into painterly lighting, especially chiaroscuro, fed directly into how I shaped this colour shift. In classical painting, contrasting temperature zones are often used to stage emotional geography within a single canvas. Warmth and coolness are not just lighting choices but psychological signifiers. In this shot the right side reads like an interior painting filled with quiet safety, while the left reads like an exterior landscape painting tinted with cold air. Since the entire film sits inside a pseudo painted world, using these painterly rules helped unify the emotional logic of the scene.


Worldbuilding Through Controlled Confusion

One of the biggest research points driving this shot was how to use confusion as a worldbuilding tool without disorienting the viewer in a frustrating way. I studied narrative ambiguity in A24 horror and in J-horror, where characters or locations are shown before their importance is known. The academic term for this is narrative intratextuality, where early images gain meaning retroactively. This shot is built on that idea. The viewer is allowed to feel lost, but the visuals are strong enough that the moment still feels intentional. That balance between confusion and clarity is something I learned to control through this research.

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FMP

Shot Two: Extending the Television Space and Building Continuity

The second shot stays locked into the same general framing as the first, and that was a deliberate choice. The television remains on the left side of the screen, keeping the viewer’s eyes anchored in the same direction while the right side sinks even deeper into darkness. I wanted that layout to feel familiar immediately. The first shot teaches the viewer how to read the composition, and the second one reinforces it. It’s a way of gradually building the visual language of the film without the viewer noticing that anything is being taught to them.

What makes this shot interesting is that now we can see more of the Burlap Friends dolls in the foreground. In the first shot, we’re inside one of them, looking outward through the box. Here, we finally see that eye from the outside, along with the silhouettes of two more dolls. They sit there like passive observers, which gives the shot a kind of uncomfortable presence. The dolls aren’t doing anything, but they feel like part of the scene instead of just background decoration. I always imagined Burlap Friends to be something that sits in every corner of this world, so having them appear immediately helps establish that.

On the television itself, the cartoon comes to an end and an advertisement begins. This is something that adds consistency without being loud about it. The viewer gets a sense of routine, like this is just what plays on the TV in this house. It also helps situate the timeline within the shot. The cartoon running out and shifting into an ad makes the moment feel like part of a real broadcast instead of a looped animation.

Overall, the shot exists to create continuity. The first and second shots form a pair, sitting in the same visual rhythm, sharing the same left-heavy composition and the same oppressive dark space on the right. The only difference is the slight widening of context. We now know the dolls aren’t just abstract shapes, and we know what’s playing on the TV is something that exists in this world with its own schedule. These tiny pieces help ground the world early on so that when things escalate later, the viewer has a clearer sense of what reality originally looked like.

Visual Anchor Theory and Compositional Conditioning

A lot of this shot’s strength comes from something I learned while researching early film theorists and contemporary cinematography analyses. There is a concept sometimes referred to as visual anchoring, where a frame subtly trains the viewer to expect movement, light or narrative weight on one side of the screen. Sergei Eisenstein talks about guiding attention through compositional weight, and modern cinematographers often build on this with left bias and right bias conditioning. By repeating the left heavy composition between shot one and shot two, I am deliberately conditioning the viewer without them consciously realising it. The second shot becomes a reinforcement of the rule the first shot quietly established. My decision to keep the darkness consuming the right side ties directly into this theory. It becomes a space of absence, a space that the viewer begins to expect to remain empty until it suddenly does not.


Diegetic Objects as Passive Witnesses

The Burlap Friends dolls appearing here taps into research I read on uncanny domestic objects, specifically in relation to Masahiro Mori’s idea of familiar shapes that become threatening when unmoving but present. Stuffed toys, dolls and soft figures fall into this category. They occupy an emotional space between harmlessness and surveillance. In my scene, they act as passive witnesses, something I noticed in my research into Gothic interior design where objects are described as holding memory or presence. Seeing the dolls from the outside in this second shot completes the spatial logic that the first shot hinted at. This ties directly into my long standing interest in how inanimate figures can shape a room’s emotional temperature simply by existing inside the frame.


Broadcast Logic and Diegetic Time

The cartoon ending and transitioning into an advertisement is something I took from my research into diegetic television in horror. Films like Poltergeist and The Ring use broadcast continuity to ground supernatural events in a believable world. I learned that one of the most effective tricks is to treat television like an independent timeline. It does not loop. It progresses regardless of what the characters are doing. By letting the cartoon naturally conclude and the advertisement begin, the world feels consistent. Nothing calls attention to itself. The TV behaves like a real broadcast, which stabilises the scene and makes the later supernatural disruptions feel more violent by contrast.


Foreground Silhouette Logic

The clearer silhouettes of the dolls came from analysing both painterly compositions and early animation logic. Foreground shapes play a massive role in how a viewer interprets emotional tone. In my research into chiaroscuro and Dutch Golden Age paintings, I noticed how foreground silhouettes often carry a psychological weight. They imply watching, waiting or withholding information. Bringing the dolls into clearer visibility here lets me apply that exact principle. They do not move. They do not explain themselves. They just sit there and create a pressure in the frame, which aligns with everything I learned about passive presences in horror imagery.


Worldbuilding Through Continuity of Space

This shot, paired with the first one, is a study in spatial worldbuilding. In my research on production design, specifically the writing of Alex McDowell, there is an emphasis on the idea that a world should reveal itself through small continuities instead of grand reveals. The repetition of the same general viewpoint, the deepening of darkness on the right and the slight expansion of context on the left all follow that logic. The viewer subconsciously begins to map the room even though I am only showing a fraction of it. This gives the later scenes more weight because the audience feels they have actually inhabited this space from the start.