Looking into experimental animation techniques this week brought up some interesting discussions about materiality in animation. We started examining how Norman McLaren’s “Neighbours” (1952) uses pixilation – this technique where he animated actual people frame by frame. It’s fascinating how he took live actors and made them move in this jerky, unnatural way that somehow feels more expressive than smooth motion.
The contrast between hiding and celebrating materials in animation really stood out. Watched Mary Ellen Bute’s “Abstronic” (1952) which uses oscilloscope patterns to create abstract animations synced with music. She basically turned electronic signals into visual art decades before computer animation existed. That’s the kind of experimental thinking that pushes animation forward.

Been diving into contemporary experimental work too. David O’Reilly’s “Please Say Something” (2009) deliberately uses low-poly 3D animation in a way that emphasizes its digital nature rather than trying to hide it. The rough, unfinished aesthetic actually adds to the emotional impact.
What’s really caught my attention is how these experimental techniques keep evolving with technology. Looking at how Tomek Ducki combines traditional hand-drawn animation with digital effects in “Life Line” (2007) – there’s this beautiful tension between organic and digital elements that creates something entirely new.
These techniques really make me think about how I could incorporate some experimental elements into my own work, especially playing with the idea of revealing rather than concealing the animation process. Maybe exploring some frame-by-frame manipulation of 3D renders to create something that sits between digital and analog approaches.