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Advanced and Experimental 3D computer Animation Techniques Project 2

Experimental Unit – AI-Assisted Model Test – Early Experimentation

In this section, I generated a 3D model through an online software called MESHY. I used it to quickly prototype a character and place them into a basic environment to test early concepts. The focus here was not refinement, but rapid iteration and experimentation with workflow enhancements.

  • Environment Setup:
    A simple scene was constructed to simulate a mountainous environment. Although it’s very early-stage, it represents the initial direction I wanted to take for my world-building—especially the concept of ascending a mountain, which remains central to the broader project.

  • Electric/Lightning Effects:
    The lightning around the character’s feet is two-dimensional animation. I achieved this by attaching animated planes to the feet of the character.
    • These effects are currently asynchronous—they don’t yet match the character’s footsteps.
    • That said, this still serves as an excellent early proof-of-concept and visual exploration of how elemental effects might interact with motion later on.

  • Why I Used MESHY:
    This was part of my broader strategy to experiment with AI-generated meshes. My rationale for doing so is as follows:
    • It significantly speeds up the modeling pipeline, giving me more time to spend on composition, lighting, texture, and animation.
    • It allows for more creative flexibility, because I can quickly generate and iterate on multiple character concepts or props without getting bogged down in topology.
    • Even if the output isn’t perfect, it’s a solid foundation I can clean up, re-texture, and shape to my liking.

  • Lighting and Direction:
    I also started experimenting with dramatic lighting—sharper shadows and dynamic highlights—to explore how I might accentuate the movement and atmosphere of the mountain climb in future shots.

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