In this section, I generated a 3D model through an online software called MESHY. I used it to quickly prototype a character and place them into a basic environment to test early concepts. The focus here was not refinement, but rapid iteration and experimentation with workflow enhancements.
- Environment Setup:
A simple scene was constructed to simulate a mountainous environment. Although it’s very early-stage, it represents the initial direction I wanted to take for my world-building—especially the concept of ascending a mountain, which remains central to the broader project. - Electric/Lightning Effects:
The lightning around the character’s feet is two-dimensional animation. I achieved this by attaching animated planes to the feet of the character.- These effects are currently asynchronous—they don’t yet match the character’s footsteps.
- That said, this still serves as an excellent early proof-of-concept and visual exploration of how elemental effects might interact with motion later on.
- Why I Used MESHY:
This was part of my broader strategy to experiment with AI-generated meshes. My rationale for doing so is as follows:- It significantly speeds up the modeling pipeline, giving me more time to spend on composition, lighting, texture, and animation.
- It allows for more creative flexibility, because I can quickly generate and iterate on multiple character concepts or props without getting bogged down in topology.
- Even if the output isn’t perfect, it’s a solid foundation I can clean up, re-texture, and shape to my liking.
- Lighting and Direction:
I also started experimenting with dramatic lighting—sharper shadows and dynamic highlights—to explore how I might accentuate the movement and atmosphere of the mountain climb in future shots.